PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::CreateBuild; use Moose; has Name => (is => 'ro', isa => 'Str'); has OperatingSystem => (is => 'ro', isa => 'Str'); has StorageLocation => (is => 'ro', isa => 'Paws::GameLift::S3Location'); has Tags => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::Tag]'); has Version => (is => 'ro', isa => 'Str'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'CreateBuild'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::CreateBuildOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::CreateBuild - Arguments for method CreateBuild on L =head1 DESCRIPTION This class represents the parameters used for calling the method CreateBuild on the L service. Use the attributes of this class as arguments to method CreateBuild. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreateBuild. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $CreateBuildOutput = $gamelift->CreateBuild( Name => 'MyNonZeroAndMaxString', # OPTIONAL OperatingSystem => 'WINDOWS_2012', # OPTIONAL StorageLocation => { Bucket => 'MyNonEmptyString', # min: 1; OPTIONAL Key => 'MyNonEmptyString', # min: 1; OPTIONAL ObjectVersion => 'MyNonEmptyString', # min: 1; OPTIONAL RoleArn => 'MyNonEmptyString', # min: 1; OPTIONAL }, # OPTIONAL Tags => [ { Key => 'MyTagKey', # min: 1, max: 128 Value => 'MyTagValue', # max: 256 }, ... ], # OPTIONAL Version => 'MyNonZeroAndMaxString', # OPTIONAL ); # Results: my $Build = $CreateBuildOutput->Build; my $StorageLocation = $CreateBuildOutput->StorageLocation; my $UploadCredentials = $CreateBuildOutput->UploadCredentials; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 Name => Str A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later. =head2 OperatingSystem => Str The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later. Valid values are: C<"WINDOWS_2012">, C<"AMAZON_LINUX">, C<"AMAZON_LINUX_2"> =head2 StorageLocation => L Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region. =head2 Tags => ArrayRef[L] A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the I. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits. =head2 Version => Str Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later. =head1 SEE ALSO This class forms part of L, documenting arguments for method CreateBuild in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut