PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` package Paws::GameLift::CreateGameSession; use Moose; has AliasId => (is => 'ro', isa => 'Str'); has CreatorId => (is => 'ro', isa => 'Str'); has FleetId => (is => 'ro', isa => 'Str'); has GameProperties => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameProperty]'); has GameSessionData => (is => 'ro', isa => 'Str'); has GameSessionId => (is => 'ro', isa => 'Str'); has IdempotencyToken => (is => 'ro', isa => 'Str'); has Location => (is => 'ro', isa => 'Str'); has MaximumPlayerSessionCount => (is => 'ro', isa => 'Int', required => 1); has Name => (is => 'ro', isa => 'Str'); use MooseX::ClassAttribute; class_has _api_call => (isa => 'Str', is => 'ro', default => 'CreateGameSession'); class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::CreateGameSessionOutput'); class_has _result_key => (isa => 'Str', is => 'ro'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::CreateGameSession - Arguments for method CreateGameSession on L =head1 DESCRIPTION This class represents the parameters used for calling the method CreateGameSession on the L service. Use the attributes of this class as arguments to method CreateGameSession. You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreateGameSession. =head1 SYNOPSIS my $gamelift = Paws->service('GameLift'); my $CreateGameSessionOutput = $gamelift->CreateGameSession( MaximumPlayerSessionCount => 1, AliasId => 'MyAliasIdOrArn', # OPTIONAL CreatorId => 'MyNonZeroAndMaxString', # OPTIONAL FleetId => 'MyFleetIdOrArn', # OPTIONAL GameProperties => [ { Key => 'MyGamePropertyKey', # max: 32 Value => 'MyGamePropertyValue', # max: 96 }, ... ], # OPTIONAL GameSessionData => 'MyLargeGameSessionData', # OPTIONAL GameSessionId => 'MyIdStringModel', # OPTIONAL IdempotencyToken => 'MyIdStringModel', # OPTIONAL Location => 'MyLocationStringModel', # OPTIONAL Name => 'MyNonZeroAndMaxString', # OPTIONAL ); # Results: my $GameSession = $CreateGameSessionOutput->GameSession; # Returns a L object. Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see L =head1 ATTRIBUTES =head2 AliasId => Str A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. =head2 CreatorId => Str A unique identifier for a player or entity creating the game session. This parameter is required when requesting a new game session on a fleet with a resource creation limit policy. This type of policy limits the number of concurrent active game sessions that one player can create within a certain time span. GameLift uses the CreatorId to evaluate the new request against the policy. =head2 FleetId => Str A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both. =head2 GameProperties => ArrayRef[L] A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session. =head2 GameSessionData => Str A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session. =head2 GameSessionId => Str I instead.> Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. =head2 IdempotencyToken => Str Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original C object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format: CregionE::gamesession/Efleet IDE/Ecustom ID string or idempotency tokenE>. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted. =head2 Location => Str A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an AWS Region code such as C. =head2 B MaximumPlayerSessionCount => Int The maximum number of players that can be connected simultaneously to the game session. =head2 Name => Str A descriptive label that is associated with a game session. Session names do not need to be unique. =head1 SEE ALSO This class forms part of L, documenting arguments for method CreateGameSession in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut