PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::Player; use Moose; has LatencyInMs => (is => 'ro', isa => 'Paws::GameLift::LatencyMap'); has PlayerAttributes => (is => 'ro', isa => 'Paws::GameLift::PlayerAttributeMap'); has PlayerId => (is => 'ro', isa => 'Str'); has Team => (is => 'ro', isa => 'Str'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::Player =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::Player object: $service_obj->Method(Att1 => { LatencyInMs => $value, ..., Team => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Player object: $result = $service_obj->Method(...); $result->Att1->LatencyInMs =head1 DESCRIPTION Represents a player in matchmaking. When starting a matchmaking request, a player has a player ID, attributes, and may have latency data. Team information is added after a match has been successfully completed. =head1 ATTRIBUTES =head2 LatencyInMs => L A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported. If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable. =head2 PlayerAttributes => L A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the I used in a matchmaking rule set. Example: C<"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}>. =head2 PlayerId => Str A unique identifier for a player =head2 Team => Str Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut