PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::GameLift::PlayerLatencyPolicy; use Moose; has MaximumIndividualPlayerLatencyMilliseconds => (is => 'ro', isa => 'Int'); has PolicyDurationSeconds => (is => 'ro', isa => 'Int'); 1; ### main pod documentation begin ### =head1 NAME Paws::GameLift::PlayerLatencyPolicy =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::PlayerLatencyPolicy object: $service_obj->Method(Att1 => { MaximumIndividualPlayerLatencyMilliseconds => $value, ..., PolicyDurationSeconds => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerLatencyPolicy object: $result = $service_obj->Method(...); $result->Att1->MaximumIndividualPlayerLatencyMilliseconds =head1 DESCRIPTION Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time. Latency policies are part of a GameSessionQueue. =head1 ATTRIBUTES =head2 MaximumIndividualPlayerLatencyMilliseconds => Int The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property. =head2 PolicyDurationSeconds => Int The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut