PNG  IHDR;IDATxܻn0K )(pA 7LeG{ §㻢|ذaÆ 6lذaÆ 6lذaÆ 6lom$^yذag5bÆ 6lذaÆ 6lذa{ 6lذaÆ `}HFkm,mӪôô! x|'ܢ˟;E:9&ᶒ}{v]n&6 h_tڠ͵-ҫZ;Z$.Pkž)!o>}leQfJTu іچ\X=8Rن4`Vwl>nG^is"ms$ui?wbs[m6K4O.4%/bC%t Mז -lG6mrz2s%9s@-k9=)kB5\+͂Zsٲ Rn~GRC wIcIn7jJhۛNCS|j08yiHKֶۛkɈ+;SzL/F*\Ԕ#"5m2[S=gnaPeғL lذaÆ 6l^ḵaÆ 6lذaÆ 6lذa; _ذaÆ 6lذaÆ 6lذaÆ RIENDB` # Generated by default/object.tt package Paws::MediaConvert::MotionImageInserter; use Moose; has Framerate => (is => 'ro', isa => 'Paws::MediaConvert::MotionImageInsertionFramerate', request_name => 'framerate', traits => ['NameInRequest']); has Input => (is => 'ro', isa => 'Str', request_name => 'input', traits => ['NameInRequest']); has InsertionMode => (is => 'ro', isa => 'Str', request_name => 'insertionMode', traits => ['NameInRequest']); has Offset => (is => 'ro', isa => 'Paws::MediaConvert::MotionImageInsertionOffset', request_name => 'offset', traits => ['NameInRequest']); has Playback => (is => 'ro', isa => 'Str', request_name => 'playback', traits => ['NameInRequest']); has StartTime => (is => 'ro', isa => 'Str', request_name => 'startTime', traits => ['NameInRequest']); 1; ### main pod documentation begin ### =head1 NAME Paws::MediaConvert::MotionImageInserter =head1 USAGE This class represents one of two things: =head3 Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::MediaConvert::MotionImageInserter object: $service_obj->Method(Att1 => { Framerate => $value, ..., StartTime => $value }); =head3 Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::MediaConvert::MotionImageInserter object: $result = $service_obj->Method(...); $result->Att1->Framerate =head1 DESCRIPTION Overlay motion graphics on top of your video. The motion graphics that you specify here appear on all outputs in all output groups. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/motion-graphic-overlay.html. =head1 ATTRIBUTES =head2 Framerate => L If your motion graphic asset is a .mov file, keep this setting unspecified. If your motion graphic asset is a series of .png files, specify the frame rate of the overlay in frames per second, as a fraction. For example, specify 24 fps as 24/1. Make sure that the number of images in your series matches the frame rate and your intended overlay duration. For example, if you want a 30-second overlay at 30 fps, you should have 900 .png images. This overlay frame rate doesn't need to match the frame rate of the underlying video. =head2 Input => Str Specify the .mov file or series of .png files that you want to overlay on your video. For .png files, provide the file name of the first file in the series. Make sure that the names of the .png files end with sequential numbers that specify the order that they are played in. For example, overlay_000.png, overlay_001.png, overlay_002.png, and so on. The sequence must start at zero, and each image file name must have the same number of digits. Pad your initial file names with enough zeros to complete the sequence. For example, if the first image is overlay_0.png, there can be only 10 images in the sequence, with the last image being overlay_9.png. But if the first image is overlay_00.png, there can be 100 images in the sequence. =head2 InsertionMode => Str Choose the type of motion graphic asset that you are providing for your overlay. You can choose either a .mov file or a series of .png files. =head2 Offset => L Use Offset to specify the placement of your motion graphic overlay on the video frame. Specify in pixels, from the upper-left corner of the frame. If you don't specify an offset, the service scales your overlay to the full size of the frame. Otherwise, the service inserts the overlay at its native resolution and scales the size up or down with any video scaling. =head2 Playback => Str Specify whether your motion graphic overlay repeats on a loop or plays only once. =head2 StartTime => Str Specify when the motion overlay begins. Use timecode format (HH:MM:SS:FF or HH:MM:SS;FF). Make sure that the timecode you provide here takes into account how you have set up your timecode configuration under both job settings and input settings. The simplest way to do that is to set both to start at 0. If you need to set up your job to follow timecodes embedded in your source that don't start at zero, make sure that you specify a start time that is after the first embedded timecode. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/setting-up-timecode.html Find job-wide and input timecode configuration settings in your JSON job settings specification at settingsEtimecodeConfigEsource and settingsEinputsEtimecodeSource. =head1 SEE ALSO This class forms part of L, describing an object used in L =head1 BUGS and CONTRIBUTIONS The source code is located here: L Please report bugs to: L =cut